Shading is what turns a flat outline into something that looks solid. Ms. Eggers, an art teacher who runs Art with Ms. Eggers, teaches it the way a classroom does: one practice sheet with two value scales, a shaded sphere, and four mark-making techniques. By the end you have a page you can keep beside you as a reference every time you shade something new.
All you need is a pencil, an eraser, a tissue and a sheet of drawing paper. A plain No. 2 pencil is what she uses the whole way through. If you have never drawn before, start with sketching basics and come back.
What value means
Value is how light or dark a tone is. That is the whole idea behind shading. Light hits one side of an object, so that side stays pale. The side turned away from the light gets darker. Your eye reads that change as form. A circle with even grey inside looks like a disc. The same circle with a light side, a dark side and a smooth change between them looks like a ball.
Which pencils to use
Graphite pencils run from hard H grades, which make light grey lines, to soft B grades, which go darker and smudge more. A No. 2 pencil sits near HB in the middle. You can shade a full sphere with one, by changing pressure and layers. A small set helps once you want deeper darks: a 2H for the light areas, an HB for midtones, and a 4B or 6B for the core shadow. Soft pencils blend more easily too.
Blending stumps (tortillons) do the same job as the tissue with more control in small areas. A kneaded eraser can be pinched to a point to lift a highlight without scrubbing the paper.
The five parts of a shaded object
Every rounded object you draw has the same map. The highlight is the brightest spot, closest to the light. The midtone is the in-between grey. The core shadow is the darkest band, on the side away from the light. The reflected highlight is a faint lighter strip along the bottom edge, from light bouncing off the table. The cast shadow sits on the ground and is darkest where the object touches it. Learn these on a sphere and you can shade an apple, a nose or a cheek.
Common shading mistakes
- Too few values. If your sphere looks flat, count the tones. Aim for at least four, from white to your darkest dark.
- Harsh stripes between tones. Blend each band into the one next to it, or go back over the edge with lighter pressure.
- Shading straight across. Follow the curve of the form. Marks that wrap round the sphere make it look round.
- Smudges everywhere. Rest your drawing hand on a scrap of paper and erase stray marks as you go.
Where to use it next
Faces are the best place to practise, because every feature is a set of small rounded forms. The same highlight and core shadow show up when you draw a nose, give shape to lips, or add depth to eyes. Hatching and scumbling work well for texture, like the strands when you draw hair.